Hello All,
My Modular Simobjects want to be structured like this:
- Common: contains all 3D models, and CFG. (no variation in model or congi needed)
- Liveries. Replace some exterior textures by only containing texture.exterior (this works)
- Presets: Replace interior textures. Presets appear as “Variations”. This overrides Aircraft.CFG with Different title and ui_variation.
The Idea is that you can choose your upholstering independently of the Liveries.
So Far, I have been unable to get the Presets to override any texture. It only manages to make textures not load at all.
I tried:
- simply add a texture folder to the preset (makes all textures not load).
- preset overrides Aircraft.CFG and adds texture = “BeigeInterior”
- Then common folder contains Texture.BeigeInterior, wit texture.cfg falling back to …/texture to load all others. (this either does not work.)
Any ideas?