MSFS 2020 airplanes - Windshield reflections anomaly

Version: 1.0.72.0

Frequency: Consistently

Severity: Blocker

Context: FSR500 or any other MSFS 2020 aircraft, mounted in community? in flight?

Bug description:
It seems under certain display settings / computers, the interior windshield reflections from MSFS 2020 materials can cause severe anomalies, resulting on the user unable to see outside, the picture below illustrates:

Repro steps:

Take an aircraft from MSFS 2020, copy to community folder MSFS 2024, set the Graphics settings as below:

Fly over a city… the my QA tester was flying over Berlin

Update

I missed a picture of the settings, I just put it there.

Thanks,
Raul

Update

We narrowed down the issue to msfs 2020 airplanes having the windshield glass attached to the external model.

As a result the windshield starts to put cubic reflections of the city and objects below.

I moved the windshield to the interior model in msfs 2020, recompiled it, copied it again to msfs 2024 community folder and all my QA testers stopped experiencing this issue.

I will be pushing this as an update to msfs 2020 marketplace this week just in case, but it is possible other aircrafts could be experiencing this issue.

Best,
Raul

Having this issue as well, unrealistic and very noticeable reflections on windshield materials when flying low above a city - aircraft compiled in 20 and sideloaded to 24.

I’ve tried multiple ways to fix it - adjusting material values, texture roughness, etc. to no avail. Also tried as suggested by Raul, moving the model into the internal model, but doesn’t seem to work for me.

The only alternative seems to move the model to the 24 SDK and adjust from there, unless this bug is fixed in SU1. Please advise

Moving all the windshield to the 3D which is defined as “interior” in the model.cfg is what helped me to avoid the issue…

best,
Raul

that’s how I have it setup. No luck.

Edit: I’m using the following options
[model.options]
withExterior_showInterior=true
withExterior_showInterior_hideFirstLod=false
withInterior_forceFirstLod=true
withInterior_showExterior=true

not sure if any of those may have an impact