Context: FSR500 or any other MSFS 2020 aircraft, mounted in community? in flight?
Bug description:
It seems under certain display settings / computers, the interior windshield reflections from MSFS 2020 materials can cause severe anomalies, resulting on the user unable to see outside, the picture below illustrates:
We narrowed down the issue to msfs 2020 airplanes having the windshield glass attached to the external model.
As a result the windshield starts to put cubic reflections of the city and objects below.
I moved the windshield to the interior model in msfs 2020, recompiled it, copied it again to msfs 2024 community folder and all my QA testers stopped experiencing this issue.
I will be pushing this as an update to msfs 2020 marketplace this week just in case, but it is possible other aircrafts could be experiencing this issue.
Having this issue as well, unrealistic and very noticeable reflections on windshield materials when flying low above a city - aircraft compiled in 20 and sideloaded to 24.
I’ve tried multiple ways to fix it - adjusting material values, texture roughness, etc. to no avail. Also tried as suggested by Raul, moving the model into the internal model, but doesn’t seem to work for me.
The only alternative seems to move the model to the 24 SDK and adjust from there, unless this bug is fixed in SU1. Please advise
Edit: I’m using the following options
[model.options]
withExterior_showInterior=true
withExterior_showInterior_hideFirstLod=false
withInterior_forceFirstLod=true
withInterior_showExterior=true