MSFS 2024 Lights export 3ds max, lightrows and vector placement

Hi there,

I took a look at the 2024 SDK documentation regarding lights. I made a light and exported it through multi exporter. In contradiction with what was happening with 2020SDK, I only got an .xml file. No .bin nor .gltf.
If the export is done with an object in the scene the multi exporter presents two files for export. The outcome is the same regarding light, I only get an .xml file.
The documentation just mentions
“At this point you would probably place the light onto the model somewhere:” (Lights)

The solution was to link the light as child to the object. I then got an object with the light on it.
However this creates the following issue.
If I use this object as a mesh on a preset light, in a light row or with a vector placement, the object is visible but the light I linked is not.

Since this was not the case with MSFS2020 (I could use an object with a light in presets and light rows) I 'm wondering if this is a change from old MSFS or my mistake somewhere in the process.

I use 3ds max 2023.

Regards,
Emmanuel