[MSFS2020] fsMapViewCreate corrupted texture sizes

Using the MapViewAircraft SDK example:

		case PANEL_SERVICE_POST_INSTALL:
		{
			NVGparams params;
			params.userPtr = ctx;
			params.edgeAntiAlias = true;
			g_MapViewRadarNVGcontext[ctx] = nvgCreateInternal(&params);

			nvgCreateFont(g_MapViewRadarNVGcontext[ctx], "sans-bold", "./data/Roboto-Bold.ttf");

			mapViewTextureId = fsMapViewCreate(ctx, 2048, 2048, 0);
			if (mapViewTextureId == -1)
			{
				return false;
			}

                        ......

When debugging:

Expected to get 2048,2048 back from fsRenderGetTextureSize.

Suspected corruption somewhere.

MapViewRadar.cpp (6.5 KB)