New model, new texture. Process for displaying textures

Hi All,

This is something I have struggled with for a long time ion the MSFS2020 SDK. Can someone please explain the process for bringing in a new model, with new textures and getting the textures to display correctly?

You bring in a new model with new textures. The model is pink because the project hasn’t converted your png’s or jpg’s to dds. I get that.

So you build your package which is supposed to create the DDS files and put them in the packages folder. Still your textures display pink.

So you restart your sim thinking the textures will load now. You get a pink object.

Usually I try this process over and over and eventually something clicks and the textures display.

There has to be a more logical explanation for this? Does anyone know of a repeatable process for making this work?