New rotor and propeller rendering produces visual artifacts

Version: All

Frequency: Consistently

Severity: Medium
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)

Marketplace package name: if applicable

Context: What package? When editing or mounted from Community? In main menu or in flight? etc…

Similar MSFS 2020 issue: insert url here if applicable

Bug description: With the new rendering of propellers and rotors I am experiencing visual artifacts. I am seeing them both in my own projects and standard helis as well. Due to the grey color of the standard heli rotors they are a bit less visible to the eye. That´s why I decided to demonstrate the issue on my own project because the tailrotor has a bright white and orange color.

Repro steps:

Attachments:

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@b1e1n7e

Thanks for reporting, I’ll talk about this with our Principal Tech Artist.

Best regards,

Eric / Asobo

Hey Eric,

thanks for the quick response and having a closer look at it.

@EPellissier Something important I just noticed and wanted to add is that the material for the new rotor rendering is completely dark at night, even under a bright light. This is consistant for all helis using the new rendering.