New rotor and propeller rendering produces visual artifacts

Version: All

Frequency: Consistently

Severity: Medium
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)

Marketplace package name: if applicable

Context: What package? When editing or mounted from Community? In main menu or in flight? etc…

Similar MSFS 2020 issue: insert url here if applicable

Bug description: With the new rendering of propellers and rotors I am experiencing visual artifacts. I am seeing them both in my own projects and standard helis as well. Due to the grey color of the standard heli rotors they are a bit less visible to the eye. That´s why I decided to demonstrate the issue on my own project because the tailrotor has a bright white and orange color.

Repro steps:

Attachments:

Private attachments: Send a PM to @PrivateContent with the link to this topic and the link to download your content

@b1e1n7e

Thanks for reporting, I’ll talk about this with our Principal Tech Artist.

Best regards,

Eric / Asobo

Hey Eric,

thanks for the quick response and having a closer look at it.

@EPellissier Something important I just noticed and wanted to add is that the material for the new rotor rendering is completely dark at night, even under a bright light. This is consistant for all helis using the new rendering.

Hey Eric,

with the current beta I am seeing a new issue of disappearing rotors under airport lights.
I have demonstrated it in the following video.

Any update on this issue? It also happens to the default C152

not yet, for me it is still the same in the current beta