Original objects not visible in cockpit in SU2

Version: 1.3.1 (SDK version)

Frequency: Consistently

Severity: High

**Marketplace package name: BravoAirspace 787-8

**Context: loaded in the world and airport.

Similar MSFS 2020 issue: No issue

Bug description:

Aircraft original custom objects in cockpit area are visible in SU1. In SU2 any custom work in and near the cockpit area is invisible, no present.

Is this a bug we should ignore as it’s in the works?

Looking forward hearing from you guys.






Are you using Visibility nodes in model attachments ? If yes, maybe it’s an issue similar to this one ?

I can confirm this is a regression from SU1.

I exited the SU2 Beta, restarted the sim, no change to the objects, and Visibilities in ModelAttachements are working again.

Hi @Umberto67 ,

Just wanted to really quick reply to you and thanks for your info but
These aren’t attachments they are part of the aircraft exterior model. They are all in the same visible level of the rest of the body. But I can see my objects from the exterior camera. When I’m inside the cockpit I can’t. So I’m assuming the interior aircraft is the culprit.

So naturally that specific area (cockpit area) does end in a potential newly excluded area (in SU2).
As this is a modified aircraft the relies on the default Asobo plane (which cockpit is spawn by a fallback), the specific area is at the moment excluding any foreign objects.

So it could be that some exclusion has converted to another type (in SU2) and its “removing/deleting” foreign objects. This can be our issue at this moment.

It sounds like an LOD issue. You said they are part of the “External Model”. Did you create multiple LOD’s of your parts, and put them in each of the LOD’s of the External model?

Given all the LOD issues discussed in a thread in the bug reports section, it’s possible that the external model is so big, it thinks the user shouldn’t be able to see those objects because they are “too far away” (LOD calcs do weird things).

Then again, since it worked in SU1, who knows?

There’s no LOD01 and more at the moment on this aircraft. It’s all LOD00.
Normally external objects are viewable inside a simobject.

I’m going to review that bug section about it but keep in mind that the objects are in the cockpit area. It’s possible a new technique has been introduced which optimizes the experience for the user by cutting out anything external inside a cockpit.

Oh, so it’s a 2020 aircraft model in compatibility mode?
Sorry, I thought it was a 2024 plane.

It’s 2020 native going to 2024.

Wait, are you saying you’re converting it to 2024 format?

Or do you mean it’s a 2020 aircraft model being used in compatibility mode in 2024?

The plane is being used in compatibility mode in 2024.

The last SU2 update fixed this issue. Hooraaay! :smiling_face_with_three_hearts: