Orthographic Camera for Scenery Editor

I don’t know if this is technically feasible in sim (ie if the engine is built
around a perspective camera, I’m no graphics programmer so idk), but an
orthographic camera would be very useful for the scenery editor. Currently the
camera is a perspective camera, so when you’re not centered directly over
something (say a polygon edge), and it is above or below the terrain, there is
a visual offset from where it actually is (please see screenshot and the
difference in where the polygon appears when viewed from different positions.
Note this is also using the top down camera). On level ground this might not
be a big deal, but it makes a huge impact on polygons on sloped terrain
(polygons in the scenery editor are not draped, they are displayed at the
elevation of the first node). Competing tools like WED for X-Plane use an
orthographic camera, and it makes precise editing very easy. I’m sure an
orthographic camera option for the MSFS scenery editor would be welcomed by
all developers.