Pause_EX1 system event has issues with active pause

I’m testing the new Pause_EX1 system event and it is a welcome addition.
However, it still has some problems with active pause. - if you use the
keyboard “Pause” key, then the event values are reversed. dwdata=0 is sent
when active pause is on, and dwdata=4 is sent when active pause is off.
Interestingly, if instead of using the keyboard you mouseclick the “Toggle
Pause” button in the upper menu, then the event values are ok. - if you first
turn active pause on, and then go to the menu, then the events related with
entering and exiting the menu (dwdata=8) are not being sent. Not sure if
that’s by design or not, reporting this just in case.

Hello @some1 We were able to reproduce the issue when the pause key is used
instead of clicking the menu and will fix this in a future update. The second
problem is the expected behavior at the moment as this is how pause events are
sent inside the sim at the moment but we plan to improve this and notify of
each pause individually in the future. Thank you for reporting the problem.
Regards, Sylvain

Also occurs if you map active pause to a controller button.