Performace issue - Areas with AltitudeIsAGL=True

A customer of mine has created a mission with 200+ ProximityTriggers and
200+Areas connected to those ProximityTriggers. 50 of these areas have
AltitudeIsAGL=True, the others have it set to false. The FPS breaks down to 5
FPS on the runway, instead of 50+ as it normally would. Changing AltitudeIsAGL
to false for 25 areas will result in about 15-20 FPS, changing it to false for
all will bring back the full FPS at 50+ for the user. Would you happen to
check if there is a better solution for this. Many thanks in advance, BuffyGC

Hello @BuffyGC , Can you send us the project or ask your customer to do so,
please ? See [http://devsupport.flightsimulator.com/t/how-to-report-a-bug-or-
crash/77](https://devsupport.flightsimulator.com/t/how-to-report-a-bug-or-
crash/77) Regards, Boris

I’ve asked for permission. If not, I will create two small for test purposes,
one with True and same with False? Do you prefer the Bordeaux area or Seattle?

Why not Seattle ? I’ve never been there yet :wink: Thank you, Regards, Boris

Sorry, the user has given his OK. So no Seattle, but this trip is also awesome
:slight_smile:

Thanks again and let me know if you need more information.

The zip contains 2 trips, one with bad FPS and one with good. The difference
is only the AltitudeIsAGL flag. Each trip in source code and package to copy
for community.

Thanks again, BuffyGC