Plane Interior LOD Problem

I have noticed that when I go to outside view on some planes, the interior is missing unless I zoom in real close. It seems to be an LOD problem, as I can go into Developer mode and force the LOD to 0 and the interior pops up.

In third party planes, like the 337, the interior is completely missing, in a default plane from 2020 (like the DA40 improvement mod), the interior is visible, but only at a low LOD level. Again, you have to zoom in to be next to the plane before the LOD doesn’t reduce quality.

If this is an LOD reduction for better performance with 2024, it is much too aggressive, as going into external view should not knock out the interior of the plane completely!

This just started happening to me after the latest update that was pushed out. Anybody else having this issue? Is there something in my settings I need to be looking at?

Having to go into Developer mode and force the LOD to 0 is not a workable solution.

Please check out video : LOD 0 invisible if zoom not real close. I used MSFS 2024’s tools for export

If I use pack from MSFS2020 in MSFS 2024… LOD systems works as expected now.

Are you saying 2020 packages (those built in 2020 and placed in the 2024 community folder) are not applying 2020 LOD rules while being used in 2024?

Or are you talking about things disappearing when built with 2024?

When I’m using package from 2020 (which had been built using tools from 2020) LOD-s system works correct. But If I use new tools from 2024 - LOD0 disappears, I can see LOD0 only from close distance (zoom in maximal) but during export I even select LOD0 is always visible.

More over I noticed more strange behavior.

I add a glareshield object in the scene and attach it to LOD0 and now see this:

LOD0 to LOD06 works well, LOD0 is always visible

but if I add glareshield to LOD0 object LOD0 became invisible.

That seems to be working as intended, in 2024 you will need multiple LOD’s for the cockpit.

MSFS2024 will cull any object over the Vertex/Screensize limit (you can view this in the LOD debug menu)

image

the ‘37149’ is the level of verts the object has, the ‘131901’ is the limit for the current screen size

the yellow objects are close to the limit

the red ones are ones that are beyond the limit and are not being drawn anymore.

You need to make sure you have enough cockpit LOD’s that there is always a model down to 500 verts.

this applies to everything in the game, nothing gets special rules anymore

Thanks for reply. LOD in 2024 works in different way - I can’t force to use LOD0 all time if I want. even if I use this setting in XML:

<LODS>
	<LOD minSize="0" ModelFile="\Cockpit_LOD00.gltf"/>
	<LOD minSize="0" ModelFile="\Cockpit_LOD01.gltf"/>
	<LOD minSize="0" ModelFile="\Cockpit_LOD02.gltf"/>
	<LOD minSize="0" ModelFile="\Cockpit_LOD03.gltf"/>
</LODS>

I can’t increase of change number of vertex for LOD03 higher

but I must double check exact number of vertex for each level and
property reduce all interior parts and add new animation for big animated objects after optimization…

Well… I did several test and looks like know how it works

Thanks for your explanation