Hi, I’m trying to cover up an airplane burned into the scenery with a polygon. I set the Polygon
priority to zero and the Apron
priority to 1+. The falloff from the polygon still bleeds on top of the apron and TaxiwayPath
. Is this a bug or am I doing something wrong? Thanks.
Polygon is ALWAYS above Aprons
(And is not really meant for texturing…)
Use another apron instead so you can layer them correctly
Ah, good to know. I’ve been using the wrong objects for texturing. Thanks for the insight.
I did a little more reading and it looks like the priority option is scoped to other polygons, makes sense. Polygon Objects
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