Projected Mesh Detail Layer Override

Hello. Is there a way to edit or override the default asphalt, concrete, etc “decal” or detail layer applied to projected meshes? I’m talking about the “texture” applied to ground polys when a surface type is selected.

Thank you.

You can add comp and normal textures when creating the polys. A type of still needed when inserted in the sim.

Thanks for the reply. I saw an image of the ground in 2024. I sure do hope the system offers better resolution.