Hello. Is there a way to edit or override the default asphalt, concrete, etc “decal” or detail layer applied to projected meshes? I’m talking about the “texture” applied to ground polys when a surface type is selected.
Thank you.
Hello. Is there a way to edit or override the default asphalt, concrete, etc “decal” or detail layer applied to projected meshes? I’m talking about the “texture” applied to ground polys when a surface type is selected.
Thank you.
You can add comp and normal textures when creating the polys. A type of still needed when inserted in the sim.