I have been trying to export my projected meshes with the official blender
addon, but when inserted in the project, it appears for about 1 sec then it
becomes invisible. I am not sure if I have the right settings when I export.
When opened in modelconvertedx it looks correct. When I use the old (non-
official) the projectedmesh appears when inserted but it exports without
custom properties. I apply all transforms always. Any help will be
appreciated.
Hello @vpilot , I could not reproduce this using the latest version of the
plugin. Can you send us your project and .blend file? See [3) Provide Private
Content](https://devsupport.flightsimulator.com/articles/5483/how-to-report-a-
bug-or-crash.html) Make sure you are using the latest version (1.3.0) and
please only post issues related to msfs blender exporter in our github next
time Regards, Boris
Hello @vpilot , It seems that the materials you are using on both objects in
blender are causing this behavior. I suggest you use the [latest official
blender msfs exporter](https://github.com/AsoboStudio/glTF-Blender-IO-
MSFS/releases) and then delete the old material and create a new material for
each object. Clean up your package (Clean All) / Build and import your
projected mesh and it should be fine. Regards, Boris
@Boris I used the latest official blender msfs exporter (1.3.0), and made new
materials just for the project I sent you.
Also, make sure when you bring it into the sim you have the correct material
and priority flags set on your projected mesh if you haven’t already.
@HybridNZ
I did all that but for some reason if I export with the official addon, the
PMs do not look ok, specifically lines and other small stuff.
The PMs only work and appear fine in the scene exporting with the old MSFS
Toolkit (non official). I have another PC with blender and the old addon
installed just to export these, but it is a lot of work to have to move the
files just to export them with the old non official addon. Also, some custom
properties are not exported this way, (e.g alpha, metal, etc)
I work with 3DS MAX, but this same problem usually happens to me if I try to
export the projected mesh as a multi-part model. What I usually do is, even if
I have several materials and parias layers/models, is to atach everything and
convert everything into a single model before exporting and then it is fully
visible. For example, if you look at the screenshot, you will see that this
model consists of 5 parts and 5 materials, but in the end I converted
everything into a single model, if I don’t do that, when I export it, the same
thing happens to me as you. Once positioned this same model all the other
layers is easy, because as I work on the same model and then I use the same
coordinates and everything works fine. I’m sorry if I don’t make myself well
understood, but I don’t speak english and I have to translate everything, my
native language is spanish.
Hello, may I write you a private message?
Who do you want to send a PM to?
To TDM, but I figured it out. Do you still need help with PMs?