Version: 1.5.1 / SU3
Frequency: Frequently
Severity: Low
Marketplace package name: Any airplane with jet engines using the new animation method.
Context: What package? in flight, cold and dark, at ramp / gate.
Bug description:
When configuring a turbofan engine as per SDK instructions setting the material of the turbofans to “Propeller” and configuring the engine data with the number blades, nodes, etc.
It results on the turbo fan to never stand still, and spin always:
-It spins endesly, despite there is zero wind whatsover.
-It spins even when the covers are set to ON, which should not allow the behavior since there is nothing physically allowing the engine to spin.
I cannot use it at the moment, the entire feedback I got from my internal team is that this very disturbing, unrealistic and I had to revert to the old method from MSFS 2020 with still, blur, etc. and using eng RPMs for animations.
NOTE: The material works fine with propellers engines and rotor crafts.. only turbofan engines are affected
Repro steps:
A) Load the 737 Max, set winds to calm, no wind.. note how the fans spin all the time..
B) Bug 2, put covers on, wait 1 minute, take the covers out, note the fans are spinning.
The fans should be still when powered off, no significant wind and also if the covers are on..
If you test with the CJ4, you will notice how the blades and fans are still when engines are powered off, this is because this aircraft is using the old method, animating the fans based on eng RPMs. The expected behavior with the new material is this.. even more with covers set.
Best,
Raul