I recently began working on my first World Hub project and ran into several issues. I have several questions, most of them in an effort to establish what the Asobo team regards as acceptable and/or best practices so we don’t have to expend extra time and effort:
First, what is the expectation in regard to completion of edits? For instance, if I were just to go in and change runway lighting, but not touch taxiways, etc, would that be proper?
That said, I get to be really persnickety about errors and anything I start on ends up getting into a deep dive, which brings me to my next question:
In the airport I’m currently editing, the taxiway segments are just paths with no pavement rendering. The actual pavement rendering was previously done (I assume by Asobo) by adding apron polygons underneath (same on the ramps). So I started changing the taxiways to the appropriate category, overlaid on top of the existing aprons. Is this a good practice or should I have left them as generic paths and let the aprons do the work? I did notice that changing them and resizing them correctly helped clean up a lot of misplaced lighting.
Third, when creating parking, at least at a lot of US airports, busier general aviation ramps often require you to get out and back the plane into the spot with a towbar, so it faces outward toward the taxiway. When adding parking spots in the sim, the rotation is often aligned with the parking taxi path, meaning the airplane will be parked nose-in, which is a no-no, especially as ramps are often zipper-parked for saving space, as shown here:
What is the best practice for this? Is it acceptable to connect the parking path to the taxi path and rotate the parking spot 180 to face nose-out? Making it taxi-through to the opposite row could work, but if someone is parked in the intermediate zipper row, you’re blocked.
Lastly, at some point in my edit, the scenery flattened. My edits were still mounted after I left dev mode last night and the airport was still flat (it is not a flat airport). Did my edits break the terrain, or will that re-render correctly? In adjacent regard to this, I would love to be able to correctly terraform runways and taxiways. Protip: the Google Earth profile tool is immensely helpful in doing this.