Remove dirt layer from Taxiway_Parking spots?

I can’t find a way to remove the dirt layer automatically generated for Taxiway_Parking. It appears as soon as you connect the parking to a taxiway path.

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Edit: Options under Airport Archetype also fail to remove it

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@FlyingRaccoon Any update on this? We need these GONE before release!

@Gobby Found it where? I haven’t found a setting that removes it.

I am facing the same issue: I can’t remove the dirt marks from ramps and gates. The problem is even more noticeable on dark asphalt aprons, where the light marks stand out. On concrete aprons, they are less visible. It would be helpful to have an option to remove these marks or change their color.

Same problem here, since the alpha version. I’ve tried all the options in archetype, without success.

I am facing this same kind of problem here

Forgot to return here after my comment above. I didn’t ever find a setting to remove it either.
It even makes a shadow on grass parking spots.

I haven’t found the way either.

@Gobby you might need to edit the category as a bug report.

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Hi,
An option has been added in the parking property to hide this dirt texture. It will be available in a futur update.

Regards,
Xavier / Asobo

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Any chance it can be left off by default? As well as the other scuffs and puffs like the taxiway wear? That will be helpful for FS2020 scenery ported over. It all looks unsightly in my previous projects which otherwise work fine until I can get back to them to make nave FS24 versions.

Hi,
Several subject here:

  • The dirt along taxiways will not be applied to FS2020 package (next update).
  • In FS2024 the dirt is applied to all parkings, in FS2020 it was only when a taxipath with a center line was connected. It is a backward compatibility issue, we will fix that for FS2020 package.
  • We have a task to connect dirt on parking to the new airport archetype system.

Regards,
Xavier / Asobo

When are we getting “Draw dirt” option for parking?.

Apologies if this is already included in SU2, but I’m not opted in currently.

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