Request for Houses and Hangers for use in Scenery Creations

Hello Team Asobo,

Presently, with this massive SDK, we have ‘no’ Houses and ‘stock hangars’ which are used by the Autogen Scenery generator.

It would be nice if we had some for our scenery creations, so they matched the Asobo / MSFS world. There are a few that are from certain parts of the world, such as Europe, USA, Switzerland, etc. And by Hangars, I mean the straight long ones, usually yellow, like in the USA. Those are extrusion’s which use Autogen creation. But that said, surely there is a way to grab some, like 2 that would be short and long, and also a cluster of houses from diff parts of the world. One could be a Houses ModelLib, and the other, an Hangers ModelLib.

A humble request…

Thank you for MSFS! Amazing work, Team Asobo. Salute!

Bill of the gray eyebrow people…

2 Likes

Make this a wishlist and I’ll vote for it.

2 Likes

Hi Bill,

You may want to edit your first post (just click the pencil icon near the title) and change the category of your topic to Ideas, where they consider feature requests.

I’m on my phone right now, so I can only give you a screenshot of what that would look like on mobile:

1 Like

Given that I believe the Autogen Scenery generator generates buildings based on rules, I don’t think they can create a library of the objects for us. Maybe give us access to the tool to sketch buildings using the generator, but I’m going to imagine that would be a ton of work.

I’m pretty sure what it does is sketch the outline of what it finds in Bing images, extrudes it, has some rules for roofs, applies an appropriate set of textures for the type of building based on class, and that’s what we see. Hence why we end up with 80 ft tall T-Hangars, it’s height guesser isn’t always so good…

Obviously there’s ton of hangars and buildings available across the default Asobo and Microsoft libraries and sceneries that are available for use. But, yeah, not always what we want, and it takes forever searching through stuff to find something close to what’s desired. I think Jorg did say they put a lot of effort into creating libraries of objects for 2024 however, with this request in mind.

1 Like

Hi, many of the procedural buildings don’t actually exist, they’re built up from the TIN and also from components that follow existing building footprints in the OSM database. Often, the round buildings we see are simply populating the OSM footprint of a water tank.

When setting the properties for a ground polygon, there are two fields, “Force buildings on TIN” and “Force detected building.” The second one preserves the configuration of the OSM generated building so it is the same every time and presumably the first does the same for TIN meshes.

1 Like