Scenery Editor CTD

Hard to tell. AFAIK, the CTD will happen anytime a TaxiwayParking object is
updated. If you can provide me with a dump file, I can confirm it’s related.
Regards, Sylvain

Ok. Is there instructions for that somewhere and where to place? /Philip

@FlyingRaccoon in the dump file I posted, I
wasn’t editing a TaxiwayParking, but a TaxiwayNode so, the CTD seems to affect
several cases in which something is moved, some that posted here reported it
can happen when moving any kind of object. I just wanted to ask to be sure all
possible case of “move->CTD” will be fixed for SU6, not just for
TaxiwayParking…

@Ironpot , you need to enable the creation of a
full memory dump for Flight simulator, which can be done this way: - Open
REGEDIT and go to this key:
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error
Reporting\LocalDumps - Create a new key ( a folder ), named
“Flightsimulator.exe” - Inside this key, create a new DWORD 32 bit, named
“DumpType”, and give it a value of 2, which means “full memory dump” - After
a crash, you’ll find a fairly large .DMP file for Flightsimulator.exe in the
%LOCALAPPDATA%\CrashDumps folder, which you will have to find a way to allow
to be downloaded from here, possibly using a cloud service, if you don’t have
your own server to upload it to. It will be much smaller if you ZIP it. -
After you send the full dump, you can set that that key to 1, which will go
back to the default behavior of creating mini-dumps, or 0 to disable every
dump.

It is likely that any edition to the scenery will indirectly update the
TaxiwayParking object and cause a CTD. It can probably be confirmed by
removing all TaxiwayParking objects and check if the game is still crashing.
@Darwikey will confirm Regards, Sylvain

Hi Sylvian, here’s the link to the zipped full dump (1.3Gb)
https://1drv.ms/u/s!AvodiK5-fWHNgYdfvYSQPh5HtqQ3jA?e=ZpVPQT I should mention
that this crash was after a successful compile but CTD when closing the
project and Project window still in Dev Camera. Once restarting FS and
selecting the airport and clicking FLY that too causes a CTD and hence a
corrupted package /Philip

OK thanks for the information.

I confirm :slight_smile:

Hello. Thanks. Unfortunately we have an issue that prevents us from getting
sufficient info from dump files generated on the latest steam build. :confused: Can
you do the test suggested above ? Clean your package and remove any
TaxiwayParking object from your scenery. You should no longer have the crash
after that if that’s the same issue. Regards, Sylvain

Hi Sylvian, I don’t quite understand the request. I have roughly 125 aprons
with a material in each that denote the parking spots (e.g. F25A) and don’t
use the inbuilt option to add Parking spot. In addition, all my taxiway
markings (Lines, center lines etc) I have replaced with my own Material. Are
you suggesting I remove all of these? The issue is that if I try to add
material 126 it causes a CTD - normally when closing the Project and the
project window before exiting Dev Camera. That CTD then corrupts the
successful compile. Manipulating anything else does not cause an issue. Only
the initial placement of the apron and adding the material to it, which causes
the background to disappear until I rotate or move it. Perhaps I could capture
a video for you if you can’t read the Dump? The screenshot is the background
disappearance when linking the material
F25G_Background.jpg

Ok then I think it’s a separate issue. Can you provide a link to your package
sources in a private comment please ? (option below the submit button) I’ll
try to build your package on our latest build. Regards, Sylvain

Hello You have TaxiwayParking objects in your scenery and I’m not able to
repro the crash using your repro steps on our latest build so I think this is
related to the crash we already fixed. Please test this again when SU6 is
released and if you still have the crash, I’ll give it another look. Regards,
Sylvain

Hi Sylvian,

I applied SU6 and SDK 15 and opened my project untouched since I last messaged
you. I was able to add another Apron with a texture and it appeared my
symptoms have gone - I can move the Apron around without the underlying
background disappearing or a CTD. I can save and compile the project, then
close Dev mode without a CTD.

I then launched the Sim and clicked FLY on the compiled project and then
opened the project again for further editing HOWEVER as soon as I selected
open BGL in the editor I received an instant CTD. So I’m back to loading the
project pre-adding any additional Aprons with taxi-way markings (materials)
and can’t progress.

So I went back to the project before I added the new Apron, loaded it in DEV
and simply compiled, then restarted. That version loads in SU6 OK (no
additional Aprons). I then added an Apron like above, compiled, exited and
then loaded to edit again - CTD on loading BGL

/Philip

Hello Ironpot, I will try to repro. To make sure my repro steps are correct:
- Start the game and a flight at YMML - Open you airport in Edition mode -
Add a textured apron - Save and build - Close the game and copy the package
to Community - Restart the game and start a flight at YMML - Open the
project in edition → crash Is that it? Also, can you send us a full dump?
We’ve fixed the issue we had with SU5 and I should be able to get more info
out of it now. Regards, Sylvain

Hi Sylvian, I tried again and put the following in the OneDrive for you:

  • Repro steps - short version
  • Screen captures of my experience and what occurs
  • Full CTD Dump
  • Revised starting YMML_Melbourne project - Precompiled to SU6 (i.e. SU5)

So we should be starting with the same STEAM version /Philip

Hello. Thanks for the info, we were able to identify the problem and fix it
for SU7. Regards, Sylvain

Hi Sylvian, That’s good news. Look forward to the release. As a matter of
interest. where did it CTD for you? Same place as me or did you just use the
dump

Hello. Yes all crashes where happening the same way and were related to the
presence of heliports. Regards, Asobo / Sylvain

Hi Sylvian, just to let you know that the issue for me is now resolved by SU7.
When I opened the project it found two taxi points in error (never previously
shown) that were not connected to anything. I removed these and was then able
to add textured aprons as before. Apart from the tool tips showing, everything
now seems to work for me. thanks for taking the time to check my issue in
depth with everything that has been going on for you.