Hello, I’ve been working on an airport project recently in the simulator but
ran into a few issues. I restarted the sim to view the built package (outside
of dev mode, as a normal user) and it showed up as expected. The problem is,
after I restarted my sim again and went back into dev mode, only a polygon
I’ve created previously shows up in the scenery editor although everything
else is visible, just not in the scenery editor meaning I can’t edit anything
else. I’ve attached some screenshots showing my issue:
Screenshot 1 (Showing the apron with the hangars and parking spaces):
As you can see here, the apron, hangars, and parking spaces I’ve created in
the scenery editor show just fine as well as other things I’ve modified
(taxiways, runway texturing, and other things).
Screenshot 2 (Showing the scenery editor window):
This is the problem I’m facing, after loading the project, everything visibly
shows fine but I can’t edit anything because the scenery editor is only
displaying a polygon I’ve created previously. Everything else that was
previously there is no longer in the scenery editor but somehow displaying
fine (but I can’t edit them and I’m still working on
them).
Hello @OnlyTense , Did you try to make a clean build of the scenery ? Can you
show us a screenshot ‘full size’ of your screen (Showing all the scenery
editor windows) please ? Can you provide us your project please ? [See section
3) here](https://devsupport.flightsimulator.com/articles/5483/how-to-report-a-
bug-or-crash.html) Regards, Boris
Hello @OnlyTense , I tried to build your project but it’s missing an xml file
for the shape layer. What I suspect is that when you first saved after
creating a polygon, in the save shapefile window, you selected your scenery’s
XML name file. This caused the xml of your scenery to be replaced by the xml
of the shapefile, but when you clicked again, the xml of the scenery replaced
the shapefile. I suggest you to give a specific name of your shape file like :
“GMP_shape” or what you want but never the same name as yourscenery’s xml.
That way, in your GPM_scene folder, you will have something like this : |-
GPM_shape.dbf |- GPM_shape.shp |- GPM_shape dbf |- GPM_shape .xml
|-GPM_scenery.xml → your main scenery file See the
docs,