Version:1.2.7.0 SDK Version:1.1.2 Frequency:Consistently Severity:Blocker Marketplace package name: if applicable
Context: I’m loading my custom scenery for Big Bear Airport (L35)
Similar MSFS 2020 issue: insert url here if applicable
Bug description: I load my custom scenery and click the “Build All” button. I’m in the very beginning stages of the build. All I’ve done is added some Vector Placements for fencing. The console states I have 349 errors.
Repro steps:
1.: Click the build button (any one)
2.: The screen freezes, then crashes to the desktop.
Attachments:
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This issue is caused by the release notes in your project (the month “12” triggers a CTD).
We have already logged this as an issue, and it should be resolved in a future update.
In the meantime, you can work around this by removing the release notes from the “Release Notes” section in the Project Inspector.
Hello. I didn’t quite understand, how can we get around the CTD? My project doesn’t contain any “release notes” data, it’s empty, but even when doing the build package, the problem occurs. It wasn’t happening to me, but now with a 3D object, the package can’t be built anymore. Is there any way we can do our projects?
Hello, did you manage to solve it? I wasn’t having this problem, but for no reason I’m getting CTD whenever there’s a 3D model. Any tips on how to solve it? thanks.
Just a quick thought – have you used ‘autoGenerate’ for LODs? This actually worked at first, but now requires a valid license, and without a license you’ll get a CTD while building.
Can´t solve totally.
Just look like when you enable auto lod.
That´s a huge problem for me, cause without auto lod you can´t see any object far 1 mile.
IMPORTANT! You must be in possession of a licensed copy of the Simplygon SDK to be able to use this feature. The Simplygon Licence should be installed here: C:\Users\<Username>\AppData\Local\Microsoft\SimplygonSDK
Unfortunately Simplygon is aimed at major game developers, and there doesn’t seem to be a cheap option. From a quick look at their site, an independent developer may be able to get a subscription for around US$5000 per year.
This is well out of my reach as a freeware developer, and was probably not an option even for my business before I retired. It would be great at some point if there was a cheaper option for us, as Simplygon belongs to Microsoft. I can remember back in the good old days, Discreet created a stripped-down version of 3DS Max for game addons – GMAX, so developers like Microsoft could pay to have a Gamepack developed, and we could use it for free with a MSFS gamepack. This was how a lot of us got started 25 years ago. I’m not saying that Microsoft should give the full tool away, just figure out how to give access to autoGenerate.
Of course you can make your own LODs, once you come to terms with the new requirements in 2024 it becomes just part of the process, and can be fun. There’s plenty of info in the SDK about how to optimise your models, but it can seem a bit daunting to start with.
I have CTD in the construction of scenery and aircraft.
In the case of aircraft, sometimes there is a successful compilation, only to indicate several errors and the impossibility of the project being loaded for use during the simulation.
In short, the most persistent error is that PackageBuilder does not create any texture files and this prevents the aircraft from loading. The model compilation happens correctly (I think, because I could not see it in the hangar since the loading does not happen when there is an error) but no textures are compiled in the resulting Packages directory.
Could you help please?
The documentation and the sample model are not clear about the file structure that should be used - a little light here would be ideal. I need to create an aircraft where texture variations read files from different models. Both the DA62 sample models do not shed any light on this issue, and the default aircraft sample has two liveries but no mention in its aircraft.cfg file to indicate liveries and versions.
If I am missing something, I apologize. I would like a path to follow in this case
Hello. I work 3d since about 2005 and have lots of experience in several softwares, but it seems to me this is a whole new lenguage, not much intended for artists and logic differs a lot from the average 3d softwares (even unity). Still trying to catch up with it so ths time i want to ask about sudden crashes i´ve had, i don´t know the cause, Project builds with no errors but i think it might happen when i try to modify textures or maybe the taxiways. Is there any chance that my old 1090 8gb video card (not rtx) is causing the crashes? I´ve monitored my pc while working and it barely used half resources while i worked. It is very frustrating as i spend more time re-starting than working. Any light on the issue will be great, thanks in advance