Severe lag when moving Airport Group objects in DevMode

Hi all, when editing my Scenery Projects in FS2024 I get severe lag when attempting to move objects such as aprons, painted lines etc. This also carries over to moving nodes such as taxiway points. Dare I say it, it seems as though the lag when moving stuff is limited to the airport group in the scenery editor, as I also have it when editing the position of the ILS. I do not experience the same lag in FS2020 SDK latest version.

When moving scenery objects such as cars, buildings and such, the issue does not occur and there is no loss in FPS at all. I’ve attached a video below:

It almost seems reminiscent of the following thread previously started by myself in the FS2020 SDK. FPS degradation in FS2020 DevMode

If anyone could let me know if they experience a similar issue that would be great to know I’m not going insane.

Sim Version: 1.2.8.0
SDK Version: 1.1.2

Specs:
Ryzen 7 5800X3D
64GB 3200MHz DDR4 RAM
RTX 4080
Samsung 990 Pro 4TB SSD

Latest Windows Build 24H2 Build 26100
Latest Nvidia Driver 566.36

Hi,
Have you tried to hide vegetation and vegetation details in the rendering menu:
https://docs.flightsimulator.com/msfs2024/html/2_DevMode/Scenery_Editor/Menus/The_Rendering_Menu.htm

Regards,
Xavier / Asobo

Hey Xavier,
I attempted your below suggestion, and it does not seem to have any impact upon the lag when moving nodes such as taxi points/aprons.

Any more logging I can do to help you find the root of this issue? Happy to help however I can.

Morgan