So concerning 2024, I have a couple of questions that I wasn’t able to find details on yet based on precursory searching…
If we wanted to inject simobjects via their container name, or aircraft via their container name in 2020 that’s all well and good but the new structures in 2024 appear to have made choosing specific liveries or people characters a more complicated affair.
What’s the approach for this? How does 2024 decide which livery to load for its ‘PassiveAircraft’ types? How do we request a 2024 style person? Are there specific vars or container names we just are expected to magically know that refer to these?
I’ll continue to dig around but would be lovely if anyone can point me in the right direction!
All the new people and pilots with all the variations are a gold mine of assets to enhance the scenery,
They are half wasted if we don’t have a way to place them in the scenery
We will provide extended versions of SimConnect functions AICreateParkedATCAircraft, AICreateEnrouteATCAircraft, AICreateNonATCAircraft and AICreateSimulatedObject to address this issue.
New versions will be suffixed with “_EX1” and will take an additional “const char* szLivery” argument after “const char* szContainerTitle”.
The plan is to release this with the update that is scheduled for mid-December.
I cannot confirm if procedural characters can be created with just this added argument yet - I will liaise with our GPP team to check this but I think we will need even more arguments (or a creation struct) to initialize them properly. I don’t think we will have time for this for the mid-December patch but we will see if it can be done for the one just after.
Hey that’s perfect. I appreciate you guys have a LOT on your plate right now, if it’s a few extra weeks out that’s ok. Simply knowing it’s coming would be more than enough =)
I am supper interested in the capability of injecting procedural passengers, I would do it via WASM → SimConnect most likely.
Not urgency in when at all, as a feedback in my ideal world, I would like to inject them to make them walk from a building, or to come from one of the default cars (if possible), if not possible then at least I would like to make them show up next to the car (I will know the latitude / longitude, so not problem) and then board the aircraft.
Similar operation in reverse, de-board my aircraft, walk to a building or location, then disappear.
Just providing you with some feedback and context for this, the short version I want to provide a similar experience a VIP flight in career mode / mission do, but in free flight. Happy to provide more context if you need, just ask me… I believe giving the ability to do this via the SDK will increase the ability and capacity for developers to do incredible things in the sim…
@EPellissier ,
will it be possible to also get a function to obtain the list of available simobjects?
This will greatly enhance the use of the simobject injection functions.
You read in my mind
This is something I asked one of my team members to implement while I was implementing the “_EX1” functions mentioned above.
You will get a new function named SimConnect_EnumerateSimObjectsAndLiveries in the mid-December patch.
great, what can we expect from ths list? Only the title or other information as well? Now that we can not “scan” the local files we might need a few more information is such return value, like Category and for ground vehicles the type of service they are used for.