I am registering all of those using SimConnect_MapInputEventToClientEvent_EX1
joystick:4:Button:0
joystick:4:Button:1
joystick:4:Button:2
joystick:4:Button:3
joystick:4:Button:4
joystick:4:Button:5
joystick:4:Button:6
joystick:4:Button:7
joystick:4:Button:8
joystick:4:Button:9
On by Xbox Controller specifically, when I press the X button (joystick:4:Button:0
), all the other events are firing as well. It seems related to it having index 0.
Any way to prevent that?