Simconnect retrieved id is Different than in game one

Version: 1.0.86.X

Frequency: Consistently

Severity: High

Bug description:
Simconnect retrieves different IDs than the one shown in game
And
SIMCONNECT_SIMOBJECT_TYPE_ALL

Repro steps:
Run the RequestData.cpp sample, check in game consistency with Debug Simobjects
Slightly modding the request to retrieve more data

hr = SimConnect_RequestDataOnSimObjectType(hSimConnect, REQUEST_1, DEFINITION_1, 10000, SIMCONNECT_SIMOBJECT_TYPE_ALL);

See attached screenshot, “lidl-tractor” is in game “2584”,.and user is “0” (and for whatever reason the avatar"2" is not picked up)

Other implementation of the same method in other app show consistent result

In fs2020 the retrieved id is the same as the one shown in game

Attachments:

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can confirm this issue. Using the returned ObjectID for other requests within SimConnect works. So it just seems to be an UI issue within DevMode?

Confirmed. Looks like a DevMode UI issue. SimConnect ObjectID works.

1 Like

Hello @mamuDesign

This is fixed in SU2 beta.
Note that the will be displayed in hexadecimal format in the debug views.

Regards,
Sylvain

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