Simobject: seeing all LODs at once

I’m making a custom jetway. I was able to get it working fine with LOD0. Then
I copied and adjusted Blender collections to create LOD1 and LOD2, same as I
always do for scenery objects. However now I’m seeing all 3 LODs at once, only
LOD0 is animated, other two are static, but always present. LOD0 is also not
disappearing with distance. What am I doing wrong? What could be the reason?
I’m using Blender 3.3.8LTS and Asobo Blender Exporter latest version 3.3.1 my
sim.cfg:

[VERSION]
Major=1
Minor=0

[fltsim.0]
title=CYYJ_jetway
model=
texture=

[fltsim.1]
title=CYYJ_jetway_4
model=
texture=4

[fltsim.2]
title=CYYJ_jetway_12
model=
texture=12

[fltsim.3]
title=CYYJ_jetway_13
model=
texture=13

[General]
category=StaticObject
DistanceToNotAnimate=2000

[Surface]
IgnoreObjectsCollision=1

My XML - without the amination part, which is working OK:

.....

LOD debug shows correct LODs being displayed, but in reality all of them are
displayed together all the time…

It seems to me that they fixed this 3 days ago, I also faced this problem but I got around it by selecting selected to object and non-renderable objects in the include tab. Solved it here and I hope it solves it for you too.

https://github.com/AsoboStudio/glTF-Blender-IO-MSFS/commit/2eea85b420d2a2e01d8333601f6b6616d411a9e5

It is indeed an Asobo Blender Exporter bug. I discovered that all 3 LODS have
everything in them, so MSFS was just showing what was loaded. Exported was
ignoring collections that worked with previous Exporter and Blender versions
in the new version. If I click “limit to selected objects” it works. Any other
option creates identical LOD files (same file size!) with everything dumped
into them. If “selected objects” is checked, and also “renderable objects” is
checked - it works (if only “renderable” is checked - it doesn’t), no need to
even select an object, but uncheck “selected” and it doesn’t work in any other
way… All other limiting options result in identical LOD files. Also tested
in 3.3.0LTS - same behaviour. Any file I tried. New one too. It’s an exporter
bug… I filed a bug there: <https://github.com/AsoboStudio/glTF-Blender-IO-
MSFS/issues/257>