For most, I think, SPC are great addition. But in case of code generated mass sceneries it doesn’t matter if I create SPC within the sim and place it by my code, or I place multiple objects by code.
The question is: does using SPC gives any performance advantage compared to placing the same objects separately?
Hi,
It depends of what types of sceneries you are talking about. But for simple object like power tower, manual placement with scenery object are better.
Moreover for mass generated sceneries, we have developed a new option “Use instancing”:
It will use the same optimization that are used in the VectorPlacement. Same object will be grouped in one drawcall. But it doesn’t need an airport.
However, there is the same limitation as in VectorPlacement, your object must be one mesh.
It will be available in a futur update.
Regards,
Xavier / Asobo
Oh that’s fantastic! Is the “one mesh” limit = nodes number, or collisions and lights are ignored here?
BTW statistics profiler ALWAYS shows 2 nodes minimum, even if there is only one in GTFL
Same for bitmap number when exported from blender. Always at least 2, even when there’s no texture and material on any mesh. But that’s probably totally different issue.
Yes collisions are ignored right now but it is WIP. You need them ?
For the 2 nodes of the statistic profiler, it’s a known issue, it is probably counting the node use the place the object in the world.
Regards,
Xavier / Asobo
Ignored like, non existent if you use instancing, or ignored while counting nodes? For power towers, antennas or wind turbines collisions are quite important
I mean ignored when you use instancing. Ok so it needs to be done.
Regards,
Xavier / Asobo