Two people have reported a bug in my airport: 2 hangars are popping out in
poor visibility, as if they are not affected by fog/rain. See screenshot. They
are done in exactly the same way as other buildings, and on top of that, I
cannot reproduce this bug. Maybe it depends on the exact weather, or driver or
something. Does anyone have an idea what could be the reason and how to fix
that?
Hello Roman, By any chance, are you using occluders on these particular
buildings ? If so, you can’t have occluder superposition at the moment. In
that case, you have both the occluder for the aircraft cockpit and the
occluder for these buildings and the conflict between the two is causing
artifacts. To confirm this, you can ask the 2 people having the issue if it’s
still visible in external view. We are already working on a solution for this
issue. Regards, Sylvain
Hi, I just saw the comment, because notification emails here still don’t
work… Yes, I’m using occluders on those, so when the plane is inside and
it’s raining, it won’t rain inside the hangar I had no idea that would be
a problem… What do you suggest I do? Leave as is and wait for your fix which
will resolve it automatically, or demove the occluders and let it rain inside
the hangars?
I’d say the issue with buildings not being affected by visibility conditions
is more problematic but in the end, it’s up to you. Keep an eye on the release
notes to know when we provide a fix for this.
Just out of curiosity, what are occluders? The SDK does not mentions them.
They are mentioned in the sdk:
EnvironmentOccluder
This material will be used to hide environmental meshes that eventually
penetrate with a mesh with this material assigned.
just Place simple mesh (a cube ) into where you don’t want Rain snow and fog
and give It the EnvironmentOccluder material in the 3d software (Blender/3ds)
it won’t occlude snow accumulation (still waiting for some feedback on that
topic)
Thought this had been fixed however today in fog, one of our terminal
buildings was blatantly “cut out” from the environment only when in the
cockpit view. It of course has an occluder within it. Has this not been
resolved as of yet I assume? Sorry for reviving an old thread - however just
curios and cant find a definitive answer elsewhere.
This exactly happened to me at the official handcrafted airport Zurich Airport
(LSZH)
Any more news on when this might be addressed? I’m running into the same issue
with multiple occluders in a scenery. Usually I can get around the issue by
telling LOD01 to kick in fairly close to the model, culling it until you get
close, but in my current project, I have a few that are just too close by for
this to be an effective method.
Hello @Rotornut44 Unfortunately, we had to shift priorities and were not able
to move forward on this. It’s still in our backlog but I can’t give any ETA on
when this system will be improved at the moment. Regards, Sylvain