Some trees not being excluded

There are trees not being excluded using the exclusion polygon.
The first image is the default scenery, the 2 trees i pointed with a blue arrow


Following picture is the custom scenery , the exactly trees are still there.

Here is the picture from the project ,showing the exclusion zone set and the trees are still there. Circled in the picture.

They are more than 2 trees in the scenery not being excluded. I just pointed the two trees. It does seems like all the trees not being excluded are the same tree.
I tried all the exclusion option without success.
Is there another option i am missing?
Thanks!
OltcitRoom

1 Like

Can confirm the same. It doesn’t seem to be possible to remove individually placed trees. Another example: VNLK

I had the same problem with a single tree. I couldn’t remove it with a no-vegetation polygon or a excl.rectangle. I managed to remove it by putting an apron over it (even with transparency set at 0) :wink:

[EDIT] sorry, i’m referring to msfs2024 :blush:

I could be wrong but I see a lot of similarities in sdk for 2020 and 24. SDK will behave the same in both versions.

Hi,
Theses trees are placed by hand with the new tree object in the Scenery Editor. But you are right, there was no way to remove them. We will add a way to do it with exclusion rectangles.
image
Regards,
Xavier / Asobo

Hi;
Would it be possible to add also an exclude for worldscripts moving simobjects ?
For example exclude a marine traffic boats for a particular area; or any other worldscript moving unwanted simobjects in a particular area.
regards

Worldscript can already be excluded (the ExclusionRectangle options infact include them)

Pretty sure you mean Living World items

And for those still no way to remove them (as far as I know)

Could you also include a way to exclude haybales?

yes - that is - living world items - - yes worldscript can be excluded - but for example; a ship route of 20 km; to give an idea; with worldscript exclude the whole route will be excluded; that is ok; what about if need only to exclude a section of that route ? An exclude command to exclude only sections of worldscript and the living objects moving on that section would be really of benefits.