[SU2 Beta] Objects always snap to ground with UseInstancing option enabled. snapToGround option is ignored

Version: 1.4.7.0

Frequency: Consistently

Severity: Blocker

Context: Place a scenery object with “snapToGround” set FALSE, and UseInstancing option enabled. The object ignores the disabling of snap to ground.

Bug description: Objects placed with mass instancing always snap to ground, ignoring the snapToGround option and the pitch/altitude.

Repro steps: Open scenery editor, place object with Snap to Ground disabled and Use Instancing enabled.

Attachments:
Without Use Instancing:
Microsoft Flight Simulator 2024 - 1.4.7.0 26_03_2025 01_11_31

With Use Instancing:
Microsoft Flight Simulator 2024 - 1.4.7.0 26_03_2025 01_04_05

I was not using the scenery editor. I noticed using the scenery editor, the snap to ground option disappears.

Any chance to change this, to support instancing of objects not snapped to ground?