Version: 1.4.7.0
Frequency: Consistently
Severity: Blocker
Context: Place a scenery object with “snapToGround” set FALSE, and UseInstancing option enabled. The object ignores the disabling of snap to ground.
Bug description: Objects placed with mass instancing always snap to ground, ignoring the snapToGround option and the pitch/altitude.
Repro steps: Open scenery editor, place object with Snap to Ground disabled and Use Instancing enabled.
Attachments:
Without Use Instancing:
With Use Instancing:
I was not using the scenery editor. I noticed using the scenery editor, the snap to ground option disappears.
Any chance to change this, to support instancing of objects not snapped to ground?
Boris
October 28, 2025, 10:45am
3
Hello @StevenPearce833 ,
Apologies for the late reply.
By design we don’t support mass instancing objets with the snap to ground option enabled.
However, I will tag this topic as bug-logged as we have a task to implement this.
I will keep you updated.
Regards,
Boris
@Boris Thank you. I look forward to seeing it implemented.
1 Like
Hello @StevenPearce833
This is fixed in SU5 Beta.
Let us know if this is good for you.
Regards,
Sylvain
1 Like