Hi! There’s a problem with legacy sounds that is reproducible in SU8 beta only
(I have both versions installed and checked it’s SU8 only). In my EGAR Rothera
scenery (see Marketplace) most simobjects on the ground have legacy sounds
attached. Since SU8 all of them are audible at almost full volume once the
simobjects are loaded - but only when inside the cockpit. Developer camera
and spotplane view are fine. Here’s an example:
[FLTSIM]
product_code=FSIM
[SOUND_ENGINE]
number_of_engines=1
eng1_combustion=COMBUSTION.1.00
[COMBUSTION.1.00]
filename=Tester_LS_Bus001
flags=0
viewpoint=1
rparams=0.023000,1.000000,0.315000,1.084000
vparams=0.000000,84.000000,0.111000,84.000000,0.194000,21.600000,0.347000,0.000000,0.671000,0.000000,0.727000,0.000000,0.787000,0.800000,0.894000,0.000000
full_scale_distance=10
link=COMBUSTION.1.01
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000
[COMBUSTION.1.01]
filename=Tester_LS_Bus001
flags=0
viewpoint=1
rparams=0.127000,0.741000,0.993000,1.072000
vparams=0.060000,0.000000,0.130000,17.600000,0.171000,84.000000,0.579000,86.000000,0.998000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000
full_scale_distance=15
link=COMBUSTION.1.02
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000
[COMBUSTION.1.02]
filename=Tester_LS_Bus001
flags=0
viewpoint=2
rparams=0.023000,1.000000,0.315000,1.084000
vparams=0.000000,84.000000,0.111000,84.000000,0.194000,21.600000,0.347000,0.000000,0.671000,0.000000,0.727000,0.000000,0.787000,0.800000,0.894000,0.000000
full_scale_distance=13
link=COMBUSTION.1.03
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000
[COMBUSTION.1.03]
filename=Tester_LS_Bus001
flags=0
viewpoint=2
rparams=0.127000,0.741000,0.993000,1.072000
vparams=0.060000,0.000000,0.130000,17.600000,0.171000,84.000000,0.579000,86.000000,0.998000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000
full_scale_distance=17
link=COMBUSTION.1.06
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000
When removing the “viewpoint=1” (=cockpit) entries, the problem is gone:
[FLTSIM]
product_code=FSIM
[SOUND_ENGINE]
number_of_engines=1
eng1_combustion=COMBUSTION.1.02
[COMBUSTION.1.02]
filename=Tester_LS_Bus001
flags=0
viewpoint=2
rparams=0.023000,1.000000,0.315000,1.084000
vparams=0.000000,84.000000,0.111000,84.000000,0.194000,21.600000,0.347000,0.000000,0.671000,0.000000,0.727000,0.000000,0.787000,0.800000,0.894000,0.000000
full_scale_distance=13
link=COMBUSTION.1.03
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000
[COMBUSTION.1.03]
filename=Tester_LS_Bus001
flags=0
viewpoint=2
rparams=0.127000,0.741000,0.993000,1.072000
vparams=0.060000,0.000000,0.130000,17.600000,0.171000,84.000000,0.579000,86.000000,0.998000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000
full_scale_distance=17
link=COMBUSTION.1.06
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000
Of course it would be preferable if the bug would be removed in MSFS itself
instead of having to push out yet another fix. It surely wasn’t intentional
that outside sounds play louder inside the cockpit than outside. Plus it
would be nice to still being able to hear a few sounds inside the cockpit at
normal volume as was the case before.