Hi Guys!
I have created a dolly which works fine but I have one problem. Tha same dolly I use at different locations (helicopter bases). At one base it smoothly pushes back the helicopter but at another base the heli is bouncing side-to-side so violently that at the end of the track the heli falls down. I cannot get around it I cannot see any differenc between the the two bases. Same projected mesh structure, same terraforming. I created even “fake terrain” polygon but even with and without it it does the same. For me it looks like somehow MSFS generates different surface types at different location and the dolly bounces according to this but somehow I am unable to overwrite this surface type even if I create an apron with a concrete surface.
Anybody has any experience in this?
Thanks!