Taxi Path Material Mixing with Default Material

Version: 1.2.4

Frequency: Consistently

Severity: Blocker

Marketplace package name: if applicable

Context: What package? fs-base-material-lib

Similar MSFS 2020 issue: N/A

Bug description: Whenever I lay down some Taxi paths it seems that I’m getting a combination of my material (ie. Taxi_Cement) and the default Taxi_Concrete in different spots. If I don’t add a new material then I’ll see lighter spots of the default material. It’s very noticeable and I don’t want to ship the airport.

Repro steps: Insert multiple TaxiwayPoint objects which create a Taxi path. Manipulate the points to create curves.

Attachments:


There’s two issues, I think. It looks like the material Taxi_Concrete is bugged out. When I changed it to Taxi_Asphalt (asobo-material-lib) the taxi path behaved “normal.” The second issue I see, though, is some sharp polygons with a lighter color shade. I’ve tried manipulating the taxi points and it doesn’t really go away.