Greetings Guys! I tried to find proper thread on the subject, but no joy. Well
i found a few about the problem, but, wondering if anyone has tips how to make
it less tedious. When creating a Terraforming area, and having objects that
needs to be set as non- snap to ground, like lamps on a bridge, or even bridge
beams or fense on that bridge beams as my example, the way i had to do this
is, go in Sim mode render, screenshot how stuff looks, disable the package, go
back in Dev Mode, looking at the screenshots, eyeballing how much each lements
needs to be moved, save, rebuild apckage, quite MSFS, then reopen with the
package loaded, go see in Sim Mode Render, rinse and repeat… Any tips on
how i could make this less tedious?
It is a long standing issue about non snapped to ground objects In the object
Properties there is also a "use low resolution altitude, it may help However
Until is fixed, my advice is to: Disable snap to ground place the object where
is should be Open the gizmo, note down it’s exact altitude Save scenery, open
the placement .xml , locate the object, set the altitudeisAgl to FALSE, set
the altitude to the gizmo value (absolute altitude) This will ensure that your
object stays where it should, be aware that any terrain deformation won’t
affect the object placement
@mamudesign thanks again for a useful reply I will have to try this out,
sadly i did all the manual back and forth adjusment as i explained… but
loving your solution! Now wondering if i should adjust my scene and do it
this, as all object will be aligned in the Dev Mode as well versus wicked all
miss placed in DevMode to Match Sim Render Mode. So much to learn and your
repliesare always appreciated for my stupid or basic questions. EDIT: I
decided to edit and adjust as you said, all is fine now and more accurate this
way in DevMode, thanks again!