Unable to override aircraft files in VFS

*Version:1.1.10.0

*Frequency: Consistently

*Severity: Blocker

*Context: Any mounted package

*Bug description: Unable to override any default aircraft’s .FLT file with package mounted to the VFS.

*Repro steps: Create any project with a “copy” asset with the file structure ‘SimObjects\Airplanes\ANY AIRCRAFT FOLDER\common\flt’ containing the .FLT files to override. Include that file structure as an entry in the project editor ‘globally overriden base sim files’ section. Mount the package to the VFS. Load a flight with the chosen aircraft, the .FLT file will not be overridden by the mounted package.

For example: Create a custom ‘runway.flt’ file, create a ‘copy’ asset with the structure ‘PackageSources\simobjects\airplanes\asobo_b747_supertanker\common\flt\runway.flt’. Add ‘PackageSources\simobjects\airplanes\asobo_b747_supertanker\common\flt\runway.flt’ to project editor ‘globally overriden base sim files’ section. Build the package. The aircraft will not reflect the newly mounted .FLT file. Additionally, in the SDK Tools VFS Browser, when searching for the new ‘runway.flt’ file, the default asobo_b747_supertanker runway.flt file shows but the new project runway.flt does not.

I have not tried to override other simobject files in the VFS, but I suspect this is happening for many different file types.

@SOUTHOAKCO

I suspect the original FLT file is first read and put into a cache that isn’t cleared when you build your overriding package - can you confirm that the behavior is the same if the built package is in your Community folder when you start the sim?

Best regards,

Eric / Asobo

1 Like

Hi Eric,

Thanks for the response. I can confirm, the issue persists even wth the package compiled and loaded from the community folder.

This issue seems to have been resolved in the latest update.