Vegetation polygons unpopulated in 2024 and trees are not fixed

Version: 1.3.7.0

Frequency: Consistently

Severity: Blocker*

Marketplace package name: not yet released

Context: 2020 package with vegetation polygons placed in 2024 community folder

Similar MSFS 2020 issue: not present on 2020

Bug description: Vegetation polygons are not nearly as populated with trees as they are in 2020. In fact, they are almost empty. This leads to it looking as if there was nothing there and you can just see the blank aerial image. In addition to that, trees placed with a vegetation polygon are not fixed to the ground like the auto generated ones are. In some occasion they even appear as if they are underground.

Repro steps: Create a vegetation polygon with full vegetation density in 2020 and look at it in 24

Attachments: Here are example pictures of the density difference in 2020 and 2024. Additionally, please find attached a video demonstrating the placement issue

2020

2024


2020

2024


2020

2024


This is the video demonstrating the placement issue

Hello,

In the Graphics settings, can you set the “Trees” option to Ultra and tell me if the density is better ?

Regards,
Boris

This is on Ultra.

Here again in different settings:

Ultra


High


Medium


Low

As you can see same problem on all settings. Way less dense than the autogenerated trees and also way too small. In 2020 they are roughly the same height.

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Still happening in SU2 unfortunately.

Population is very scarce and they still move all over the place when moving the camera.

This is getting very annoying I have to admit. Especially when I discover new areas like this where they move inside of a building… :frowning:

Hello,

I checked with the devs, and this behavior is by design.
We use those trees to hide TIN blobs.

Of course, when there’s no blob to hide, the result can look odd.

So I have logged an issue to allow spawning “normal” trees when no TIN blob is detected at a TIN location but I can’t give you any ETA on it.

Regards,
Boris

1 Like

Thanks Boris, this is definitely needed!

To make this more “bulletproof”, I would suggest to spawn normal trees not only when no “TIN blob” is detected, but just in general when there is a defined Vegetation polygon by a community folder package. All of the instances here where there are moving trees are trees defined by a vegetation polygon. I am pretty certain that whenever someone puts a veg polygon there, the fixed trees are preferred.

I understand that this is obviously not top priority for you. But please keep in mind that this can cause a lot of issues for the appearance of third party airports (as seen in this example) And this goes not only for our projects in particular.

Whilst I understand this is probably not something that will make SU2, I would appreciate a fix for this rather sooner than later.

Best,
Michael.

@Boris Btw, could this also explain why the vegetation polygon tree density is so low in TIN areas? Because the engine thinks not as many individual trees are needed to hide the blobs?

I sent a comparison in private content a while ago and we came to the conclusion that veg polies in non TIN areas look roughly the same as they do in 2020. But in TIN areas they no only move but are also way smaller + not nearly as dense.

1 Like