When doing LODs as per SDK advice, we all come to the last one: max 150 vertices and vertex color only.
That last LOD is always pretty dark.
A quick material debug has the answer: it is rendered at full metalness and full roughness
Such full metal material is definetely quite rare (metallic is really overrated in texturing, most metals are painted thus not really showing their metallic core…)
(And btw even the sample image in the docu has gross errors showing metallic in the water and under bridges)
Is it “by design” or should this be reviewed?
The big issue with in game metallic is that it presto become pitch black in the night (and has a very heavy shading at sunset and dawn)