Vertex colors only are full metal

When doing LODs as per SDK advice, we all come to the last one: max 150 vertices and vertex color only.

That last LOD is always pretty dark.
A quick material debug has the answer: it is rendered at full metalness and full roughness

Such full metal material is definetely quite rare (metallic is really overrated in texturing, most metals are painted thus not really showing their metallic core…)

(And btw even the sample image in the docu has gross errors showing metallic in the water and under bridges)

Is it “by design” or should this be reviewed?

The big issue with in game metallic is that it presto become pitch black in the night (and has a very heavy shading at sunset and dawn)

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Or is it really necessary to NOT have a material at the last LOD. I’m not talking about texture. Just single material with set roughness and metallic and no texture.

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We see a similar issue with panel decals from 2020 that have metal multiplier set to 1.0, and no COMP texture. They worked fine in 2020, but show up black in 2024. The workaround there was to set the metal multiplier to 0 in the material.