Vertex Count double of what it actually is?

During the Dev alpha we noticed it
(In 2020 it wasn’t important, but the vertex count was still the same)
Quoting a post from my discord in October 2024

This is the only explanation possible
Which makes sense on the counter: it doesn’t count individual vertices,
It count the number of vertices needed
To generate the triangles that compose each face

A good explanation

Infact, if you plop the model model into any glTf viewer, you will notice that the in-game vertex count is somewhat pretty close to them