Bounding Sphere Issue / LODs / Screen Size

@MichaelWimma-RWProfiles
Infact I said half of the issue :nerd_face:

Of course we have more noticeable popping if we don’t consider the correct in game vertex count, I went through all my model because of this when I discovered the discrepancy, I know :blush:

@pyreegue
Maybe you missed the answer here

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