@MichaelWimma-RWProfiles
Infact I said half of the issue
Of course we have more noticeable popping if we don’t consider the correct in game vertex count, I went through all my model because of this when I discovered the discrepancy, I know
@pyreegue
Maybe you missed the answer here
During the Dev alpha we noticed it
(In 2020 it wasn’t important, but the vertex count was still the same)
Quoting a post from my discord in October 2024
This is the only explanation possible
Which makes sense on the counter: it doesn’t count individual vertices,
It count the number of vertices needed
To generate the triangles that compose each face
A good explanation
Infact, if you plop the model model into any glTf viewer, you will notice that the in-game vertex count is somewhat prett…
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