Water tile edge rendering artifacts

Version: 1.1.9.0

Frequency: Consistently

Severity: High
Mostly a visual issue, but also affects using these lakes for floatplane operations.

Marketplace package name: Emerald Scenery Design - 8AK5 Fort Crosby

Context: Issue is currently observed in a 2024 native package, but is also an issue in the 2020 package (used in 2024).

Bug description:
A shallow water artifact forms along what looks to be the boundary of two or more tiles on a water polygon added in a custom scenery. So far, I have observed it in three separate addons, but only on one body of water in each addon, even though there are multiple that I have added in close proximity.

Using the poly debug, you can see that the artifact follows where MSFS has decided to split the poly:

This results in an area of shallow water along the boundary:

Some other affected locations:

Snowflake Lake (Freeware - Not available on Marketplace)

RN25 Twentyfive Mile and Limber Lake (Available on Marketplace - Currently shown is a 2020 package)