TestCube.zipI am working with SU7
Beta. I know overlapping glass materials are not supported, but this issue is
completely different. Somehow, only the front face of the glass polygon is
transparent, whereas its back side is not transparent and is mirror-like:
one face detached and moved away. The glass material is pplied to the detached
face and to the opposite side of the cube. The polygon facing the camera on
the cube is transparent but the back side of the detached face is not. Here’s
what’s happening on the other side:
So now it’s vice a versa. Here
are my material settings:
Another object in my scenery
compiled with an earlier SDK version shows transparency both ways no problem.
Any advice? Thanks. UPDATE: It seems to work fine if I duplicate the face with
the glass material applied, flip its normal and remove the double-sided
checkmark. However this doubles the polygons, not sure this is what was
intended. Previously the double-sided property worked just fine. UPDATE 2:
Seems I have figured this out. It is caused by Roughness factor set to 0 as
previously advised here at devsupport. Roughness 0.5 gets everything back to
normal. Did this change again in SU7?