Calling EnumerateInputEvents yields a message with an empty (0 entries) result. EnumerateInputEvents seems to work fine - I can see all the controllers which are present in game, but the InputEvents call doesn’t seem to actually know any input events. Am I missing something? This is from C#, BTW.
Do you have an aircraft with some input (B) events loaded when you’re trying this?
Ah, I see. It might be a good idea to include a link to the page describing InputEvents and their role in developing aircraft from the page on SimConnect_EnumerateInputEvents so that those, like me, who are focused on controlling things via SimConnect and not building new aeroplanes can see easily what specifically InputEvent means in the this context.
Thanks for the clarification.
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