What is your process and what have you identified to update your airport sceneries to MSFS2024?

Hi all,
I’m a very amateur airport scenery editor. I have a bunch of MSFS2020 airports that I have to update to MSFS2024 and I’m curious to know what is the flow for small airports from other devs to fix and update to MSFS2024?

I have identified these so far:

  • Taxiway lines disappeared when just putting my sceneries into the MSFS2024 community (some are pink). I just need to recompile the scenery.
  • Customed SimObject need to be upgraded automatically by the scenery editor during the first opening.
  • Polygons vegetation need to be re-assigned with the correct biome
  • Polygons elevation need to be checked
  • Polygons Falloff had to be reset (warning “you are using the old falloff calculations”)
  • Reposition objects correctly based on the “new” Bing satellite images
  • I have no idea what to do with the new “Globally Overiden Base Sim Files” tab in the project inspector :wink:
  • Work on LoD for object in Blender. And here I really need to skill-up as I’m a real rookie that was OK for MSFS2020 and the requirements seems to be challenging for professional, so you can imagine for a leisure/amateur dev.

and certainly many more…

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Hello Vincent,

A good advice for sceneries builder: backup our scenery project before using it in the Project Editor in the DEV Mod. Afeter modifications, it will be not be useable in MSFS 2020 Project Editor.

For LoD generation, ERASAM has open on github a new project to release a plgin for Blender in order to generate more easily the various LoDs.

If I can: GitHub - erasam/LODs-Easy-Generator: A Blender custom add-on to create automatically LODs files to streamline the development of aircrafts for Microsoft Flight Simulator

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I personally copy the entire project into a new root folder “2024”. Thus, I’ll have 2020 and 2024 versions.

I’ve seen the Github Erasam’s project and will need to investigate how it could be applied to my objects (some are basic, others are poorly well designed) which are only building/ground static and not at all complex aircraft.

Thanks for your reply.

Sure you can… :slight_smile:

I hope it will help

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Another tool I’m using I consider a life saver for me in Blender is the addon Bmesh clean you can find it here Bmesh Clean Add-on - Blender Market

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Thank you again, @erasam sam for your support to the community. For those like me totally noob in LoD (sorry!), there’s a great reply on another of my post here: https://www.avsim.com/forums/topic/655466-dev-what-is-your-process-to-upd-scenery/#findComment-5255738

Anyone faced a FS2020 airport that doesn’t overide the FS2024 one? Even when I put building exclusion poly, it doesn’t affect FS2024 airport objects…
Thks

Is it not excluding everything, or perhaps just the SimPropContainer objects? There was no way to exclude those in a 2020 project, because the object type didn’t exist then.

Ok thanks. So how do we exclude a FS2024 airport building or object when updating a FS2020 airport project with FS2024 SDK?

I have been copying my 2020 project to a new 2024 folder, then editing that in the new sim. To extend the exclude to SimPropContainers, just tick that box in its exclude properties.

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There must be something I don’t get. I don’t see any box SimPropContainer exclude in the poly properties. Maybe there is a way to edit the FS2024 default airport ? The other exclusions options works (roads, water, etc). Another strange thing: there is no way to click on a poly you just created on the airport when it is no longer selected, as if it was under another layer, but you can outside of the airport. You can see both FS2020 custom buildings and default FS2024 ones in the pic too:

You need to use and ExclusionRectangle object Guillaume, not a Polygon :blush:


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Mahh, so simple. I was not using it in the last years and polys would work. Thanks mamuD

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