Version: SU13 and SU14 1.35.21.0
Frequency: Consistently
Severity: High
Context: XBOX, in flight.
Bug description:
When XBOX Users (Xbox-S or XBOX-X) use their wireless keyboard to introduce inputs into HMTL boxes, it produces a behaviour where the aircraft will spin out of control.
Repro steps:
Load FSR500 or any other airplane that uses EFB such as the AN225, Inibuild airbus, etc. use the inputs which are trying to capture the keyboards via the Coherent.trigger(‘FOCUS_INPUT_FIELD’, “GUID”, ‘’, ‘’, ‘’, false);
Once enter is hit (via physical keyboard or virtual keyboard) and the code Coherent.trigger(‘UNFOCUS_INPUT_FIELD’, ‘’) is executed, the airplane will lose all control, spinning all over the place.
To reproduce 100% of the time in the FSR500 do the following:
Go to EFB, bring up Flight plan, import from Simbrief
Go to Weather
Go to ICAO input box
Using physical keyboard or on screen keyboard (Xbox or EFB) input airport code.
Hit enter on PK or OSK (physical keyboard or On Screen keyboard)
Result is UIF (upset in flight)
Connected devices:
Velocity One Flight controller
Xbox S controller
Mini controller keyboard.
Another way to replicate it is to start the XBOX console without the Velocity One Flight Controller or any Yoke, go and fly and plug in the controller, MSFS will send a message that a new controller is detected and when you go back to the sim, boom the airplane loses control.
This video illustrates:
This is preventing XBOX users from using the EFBs correctly for many products, including ours, so any help or solution you guys could provide would be very helpful.
Attachments:
This is the Keyboard they are using:
Results:
Thanks in advance for any help,
Raul