In dev mode, in the same way we trace a polygon around an area to override the
default vegetation type and parameters, we could select an area around the
data drive infrastructure to adjust the:
- Min and max of the building height (min and max could have limits based on type).
- Building type (regional type or specific)
- Roof type
- Assign facades textures from materials other than default
A similar idea would be to allow a developer to “copy” a defaultbuilding from
the DevMode and be able paste it in another area.
Building height adjustment is one of the reasons I can’t port our scenery to
MSFS. I love the worldwide coverage with the data driven procedural buildings
but I hope we will be able to control these as we do with vegetation (height,
type etc). Also I just added another idea to generate procedural building by
tracing a footprint in Dev Mode:
https://devsupport.flightsimulator.com/t/4120