Airport Procedural Characters are too performance demanding( Too much draw calls)

Version: 1.XX.XX.X

Frequency: Consistently

Severity: Blocker

Context: Native FS24 Project

Bug description: The passengers look beautiful. They do have a lot of Vertices up close but that shouldn’t be much of an issue as they decrease dramatically with the lower LODs.
BUT, the draw calls are still very high in the lower LODS.
Here is up close, demanding but ok.

Now we move away Vertices Drop off nicely but still 260 Draw calls?
My entire airport in around 1050 draw calls at it’s max.

Realistically using these assets to fill up my airport would require 20+ of these, But the draw calls just won’t allow that to happen without losing lots of frames. I tested it and the characters alone were about 3000 draw calls while i was outside the terminal building a decent distance away. Can these assets’ draw calls be optimized better for performance?

Also, all the individual characters are either drinking coffee or on the phone, so if i place them individually they’ll all be on there phone or drinking.

3 Likes

Hello @SLH

Some optimization was done in SU5 Beta.
Let us know if this is good for you.

Regards,
Sylvain

Thanks I’ll have a look. Any update on the floating worldsript proximity triggered Sim objects in my saint barths project? The floating 20+ feet of the ground is really immersion breaking.

No, this was looked at but we don’t have a good fix candidate so far.

Regards,
Sylvain

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