SLH
November 16, 2024, 2:17pm
1
Version: 1.0.88.0
Frequency: Consistently
Severity: Blocker
Bug description:
@FlyingRaccoon @Boris
1
Version: 1.0.72.0
Frequency: Consistently
Severity: High
Context: FS2020 project opened in 2024 dev alpha, or FS2020 package in 2024 dev alpha community folder
Similar MSFS 2020 issue: insert url here if applicable
Bug description: Light row mesh now seem to follow vectorplacement rules of only showing one node in a multimode mesh, this leads to lights (that light up the ground) on light row meshes not working.
Maybe related to light row meshes only showing one node Light row mesh only sho…
2
Version: 1.0.84
Frequency: Consistently
Severity: Blocker
High - critical but workarounds are available, important feature not working as
Marketplace package name: EDAQ
Bug description: scripted triggers don’t react anymore to the user when in walking mode (in previous alpha iteration it was working
Worst, scripted moving platform doesn’t work too (when moved with activatewaypointaction, the platform move while the helicopeter stay in place)
Repro steps: in EDAQ from Marketplace, spawn i…
3
Version: 1.0.72.0
Frequency: Consistently
Severity: High
Context: MSFS2024 auto generating excessive dirt/grunge to taxiways and parking spots, making the scenery unappealing. (MSFS2020 packages loaded in MSFS2024 community)
**Similar MSFS 2020 issue:**Does not occur in MSFS 2020
Bug description:
MSFS adding excessive dirt/grunge to taxiways and parking spots, making the scenery unappealing.
Repro steps:
Load at an airport with dark ground textures and notice how much gray/white dirt is …
4
Version: 1.XX.XX.X
Frequency: Consistently
Severity: Blocker
Context: Native FS24 Project
Bug description: The passengers look beautiful. They do have a lot of Vertices up close but that shouldn’t be much of an issue as they decrease dramatically with the lower LODs.
BUT, the draw calls are still very high in the lower LODS.
Here is up close, demanding but ok.
[Screenshot 2024-11-08 115102]
Now we move away Vertices Drop off nicely but still 260 Draw calls?
My entire airport in around…
No updates on them for a while. and no Release notes for the last two updates. For Bugs 1 and 2, if they don’t work we’ll have to improvise. Improvising takes time, time i don’t waste improvising a fix for something that will be fixed eventually anyways
Repro steps:
Attachments: