The ASOBO Blender exporter seems to work with Blender 3.6 LTS, all though the SDK docs warns it’s only for Blender 3.3 LTS. Blender 3.3 LTS is no longer being maintained by Blender - end of service was Sept 2024.
A warning to people “playing with it” the new exporter will automagically redo your shader node structure to 2024 -
SO DO NOT OVERWRITE YOUR project files.
Use test blend files only.
Blender 4.x will not work as Blender 4.x has numerous breaking changes.
The normal way of putting in the exporting directory brings that error. It’s a bug. Go to the directory in explorer, copy the directory and then paste it into the box in blender. Then most like you’ll meet the other bug i’m having. It’ll export the gltf and bin file. But the xml file won’t have a name, It’ll be named “.xml” . Please test it and let me know.
mate, I also get that error in the xml, also when exporting the textures, it generates TextureLib in the original location and not in the export folder
Yhup so its not just me. It’s very weird. I’m not 100% sure but i think i tried naming one myself and it caused an error when building the package. But even if it does work, naming each one individually is very time consuming. As you’d have to export everything individually and rename before you can export another. That needs to be fixed ASAP! ASOBO HELP!!