The Microsoft Flight Simulator 2024 Developer Alpha (Dev Alpha) is now scheduled to begin on Wednesday, Oct. 23.
We’re delaying the Dev Alpha to fix two significant crashes in the current Dev Alpha build.
Please note participation in the Dev Alpha is for official Marketplace partners only, and those eligible to participate will be notified today via email. On Wednesday when the Dev Alpha begins, eligible participants will receive another email with instructions on how to participate.
In the interim, we welcome all developers to review the Microsoft Flight Simulator 2024 SDK and its documentation (now available from the links below) and learn more about the changes to the sim.
Online Documentation
SDK Core Installer
SDK Samples Installer
SDK Wwise Installer
SDK Da62 Installer
SDK Cabri G2 Installer
Thank you for your patience!
-The Microsoft Flight Simulator Team
7 Likes
Hello everyone,
If you have issues with 3DSMax plugin multi exporter buttons not being responsive. (Export buttons doing nothing for example),
please redownload and reinstall the SDK Core.
We had CDN cache clearing issues that could led to people downloading an older version of the installer.
Regards,
Sylvain
2 Likes
1.0.77.0 Release Notes
General bugfix
- Fixed some sound issues:
- GroundVehicles couldn’t play sound
- Airplanes don’t play sound if there are in SLEEP mode such as MSFS2020
- sound.cfg were wrongly read
- Fixed random crashes when launching a flight with an aircraft that uses XML gauges
DevMode
General
- Fixed “Build All” not changing packages to Edited which was inconsistent with other build buttons, and packages were not mounted on game restart.
- Fixed Flight Simulator 2020 bounding boxes being wrongfully corrected to better fit the content (matching computation of Flight Simulator 2024 content).
This created LOD issues with packages from Flight Simulator 2020.
Packages from Flight Simulator 2024 are not affected.
Navigation Graph Editor
- Fixed “Move Camera To node” teleporting us at the edge of the world
- Fixed Clicking “File > Reload from Files” causing a dot icon to appear, as if a value has been modified
- Fixed possible crash on opening the editor
Project Editor
- Removed 11 characters limitation in Release Note fields. This new limitation is now 4000 characters
Scenery Editor
- Fixed an issue where terraforming polygons would have an incorrect falloff distance when converted from FS2020
- Fixed light update of painted lines
- Fixed ground merging on projected meshes
SimObject Editor
- Removed useless parameter “ClipMode”
- Updated parameters
- Now reorder indexed sections by index on save if they have been modified
- Fixed settings not correctly loaded the first time
- Fixed electrical debug not correctly displayed
- Fixed param not correctly removed from the file after an undo
- Fixed crash when creating MdArray by hand
- Improved undo redo while editing a parameter
- Disabled validation errors by default, it can be activated in Edit / Highlight Potential Errors
SDK
General
- Fixed FS2020 packages lights intensities
WASM API
- Fixed simvar “CAMERA STATE” values
- Fixed an issue blocking reloading of dirty wasm on rebuild or restart
- Fixed exception in wasm function gauge_calculator_code_precompile
Tools
- Blender:
- Fixed “.xml” that have empty names
- Fixed not exporting relative path for objects
- Added a way to copy textures in the right folder at the end of the export (never use the converting system from Khronos)
- Generate texture lib depending on keep original
- 3DSMax:
- Fixed export texture
- Fixed Save/import configuration for all present presets in .mep file
- Cleaned menu “create animation group from selected”
- Added a way to convert scene from MSFS2020 to MSFS2024 with “Scene > Convert To MSFS2020” Option
- Added log to warn using MSFS2020 objects
Documentation
- Documentation updated to v0.9.3 (see documentation for full changelist)
World
- Fixed an issue where custom aerials were not showing in photogrammetry areas
Vegetation
Fixed a case where a polygon with high vegetation density in FS2020 would become almost 0 in FS2024
6 Likes
1.0.84.0 Release Notes
Note: SDK links updated in the head post
General bugfix
- Fixed potential failure when creating aircraft which could lead to infinite loadings
DevMode
Scenery Editor
- Fixed crash when editing several decals in SPC
- Fixed scenery objects (decals/scenery/simobjects/etc) multi edit not working properly
- Fixed no reload of scenery objects when editing several at once.
SimObject Editor
- Removed unwanted required condition in flight model
- Fixed some bugs about Career Compatibility tab:
- Some constraints are now longer whitespace dependent
- Tag count in navigation graph were wrongly computed if the node was in a subgraph referenced by name
- Fixed parameters reported as missing, even when manually added to cfg
- Fixed resync done before save when showing the validation error dialog
SDK
General
- Fixed Wasm Platform Toolset - Gauge&System templates creation
- Fixed not working text and .png images for XML Gauges
SimConnect
- Fixed a crash while requesting unknown NavData
WASM API
- Added fsPlannedRoute API to WASM to manage interacting with the player flight plan route
Tools
- 3DS max:
- Write textures by copying them and fix gltf after exporting them
- Blender:
- Fix “images is None”
- Fix force set detail normal scale
- Fix Unlink/link blendmask texture
- Fix write textures
- Fix export Detail map
- Fix reload LODs removing the old group lods when needed
- Fix textureConfigs referenced before assignment when gltf parsing fails.
- Fix error log “Same Image name for different config”
- Simplygon bugfixes and presets adjustments.
7 Likes