Blender group lods and texture issues

Version: 0.3.5

Frequency: Consistently

Severity: Blocker

Bug description:

pressing reload lods still doesn’t work in 0.35

when selecting texture folder for export using the browse folder dialog, it throws errors on export, because it looks like an absolut path is still needed while the dialog provide the relative one


Screenshot 2024-11-15 010205

minor
when setting a msfs standard material, the material thumbnail is black

@mamuDesign I think it could be related to what I reported earlier

1 Like

@Yasmine pardonne moi,
i was with plugin version 0.3.5, but maybe with 0.11 SDK? too much update!

Ok madame, good to go on Reload Lods function, good job!

About texture issue, is still alive,
and the relative path issue (and following error) happens when Saving the .blend BEFORE setting up the texture folder. Once the .blend is saved, the only way to have the absolute path is typing it manually (or copy pasting from the folder dialog)

If I set the texture path BEFORE saving the .blend, the absolute path is shown (so no error on export). This makes sense because Blender can’t know the “relativity” until a location is provided for its files :smiley:

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@Yasmine FYI